Instead of attacking the party, they will talk. The prisoners in the torture chamber are peaceful.Use the boat there and reach the Wise Cleric, who has another important clue for you. Unlock another door and you can access the moat. Knowledge is a costly thing, so bring a heavy purse: 4500 GP will do. With his vision he can provide much understanding of the occurrences in the world around you. To the east is the prison and torture chamber: some of the prisoners hold important information you need a way to walk on fire if you want to question them, though.įrom the throne room you can access the king's private quarters. Actually, the room's entrance is blocked by two groups of heavily armoured guards.Īfter purchasing "magic" keys in Grey, you can go back to the castle and explore the locked rooms. No thief will ambush the party if they try and get in the treasure room.A single character gives all the hints about the Exotic/Mystic arms other characters talk about some items.The "outlaws town" feeling is lost the inhabitants of Grey are normal characters.Talk to all the people and get some hints about Exotic arms. After the fight, all the guards in town will attack, too. Be careful: some thieves will ambush and attack you if you go in. In the south-east corner of Grey there is a treasure room. The other tools for sale will be useful later. There, you should buy a dozen keys (there may be more than two locked doors in Sosaria). Grey is the only easily accessible town with a Thieves Guild. It has the feeling of a "town of outlaws": most inhabitants are thieves, and the guards talk like shady bouncers («Watch it, bub!»). Grey is located in the south-west of Sosaria. The only way to open them is to use some "magic" keys (known as "lockpicks" from Ultima 5 onwards). You probably noticed two locked doors in the castle. By the way, there are three old acquaintances: the bards Iolo and Gwenno (from Ultima 1) and the jester Chuckles (from the "Alternate Earth" in Ultima 2). The characters in the main halls of nearby castle offer no clues. The man who says "Round back!" is suggesting to explore the back of the building. The starting town is also the first place where you should look for information.įive characters give clues about different topics. The following table divides the town services found already in Britain and those exclusive to other towns. First of all, you should buy a sufficient amount of keys. In the NES port, dialogue is four times more extended, and vital pieces of information are often heard in a different town.įurtherore, some areas in some towns are restricted. Unfortunately, the information is fragmented and scattered your duty is to collect all such information and put it back together. whirlpool and shrines) (2) Dawn and the exotic arms (3) the four marks and the silver snake (4) the four cards. Apart from flavor text, people know about some specific subjects: (1) Ambrosia (incl. Talk to the townsfolk in all the towns of Sosaria.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |